Long sword

The long sword has become a staple in the Eiserinese army

Stance - 1 sp
One of the first skills one learns while wielding a long sword is how to properly set themselves in a long sword stance. There are many long sword stances, offering both physical and mystical advantages. You start out knowing three long sword stances, but can learn more through training and esoteric tomes.

You may switch stances during your turn as a bonus action.

Wrath: This stance is completely offence focused, and confers a -2 penalty to armor class, but a +5 bonus to damage.

Horn: This stance offers a balance of offence and defense, conferring a +1 bonus to AC and hit bonus.

Fool: Despite its disarming appearance, this stance gives the wielder ample maneuverability to parry and block attacks. While in this stance you gain a +3 to armor class, but your attacks have a -5 penalty to hit.

Hilt bash - 2 sp
Long sword hits are commonly forged with large hand guards intended to protect the wielder from other blades, however they're sturdy enough to be used as a bludgeoning tool.

When you make an attack action, you may take another, special weapon attack with the hilt and pommel of your sword as a bonus action.

This attack deals 1d4 bludgeoning damage. You may add your ability modifier to this damage, but no other modifiers.