Short sword

The shortsword is rarely seen in large scale combat, and is only commonly used in the Iron Kingdom navy, where they're the favored weapons of ship hands and boarding parties alike.

Naval officers will often carry special short swords which signify their rank and noble heritage in the form of a jeweled pommel and hilt.

The Short sword focuses on counterattacks and disabling strikes.

Riposte - 1 sp
Fighting with a single short sword leaves ones offhand free, allowing one to redirect their enemies strikes, leaving them open to counterattacks.

During your turn, you may forego an attack to ready a riposte. You may do this for each attack you have with.

Before your next turn, when you are attacked by an enemy you can see you may choose to use one of your prepared ripostes. Make an attack roll contesting the enemies attack. If you succeed, you attack right after the enemy, and take half damage from the attack.

Trip - 2 sp
Instead of making an attack with your riposte, you may instead make a trip attack.

Make your riposte roll like normal, however instead of dealing damage, the enemy will fall prone, ending their attack action.

It is important to note that this will not end the enemies turn, and they will still be able to use their movement to stand back up.

Crippling Strike - 3 sp
Using the superior maneuverability of your sword, you can strike your opponents in areas which hinder their movement.

When you strike an enemy, they must make a CON saving throw with a DC equal to 8 + your attack bonus. On a failure their move speed is reduced to half.

Extra Attack - 4 sp
When you make an attack action, you may make two attacks instead of one.

Redirection - 5 sp
When you successfully riposte an enemy, you may forego doing damage and instead redirect the attack to another enemy within your threat range.

Resolve the attack using your riposte roll to hit, and the enemies damage roll for damage.